The Beautiful Dreamers are missing. There isn’t any complete information on them in the first two books, but they’re what the whole setting is based on! The reality is, there is a lot of background story, mechanics and drama fleshed out on the Dreamers and it’s good enough to share and enjoy. But it’s not in book form yet and there’s so much work ahead of me that I’ve been putting it aside since forever. Maybe it’s time to shake some of the monsters loose and let them out? They want you to know there’s something in the dark between stars. They want you to be afraid; that’s how they feed. That’s how IT feeds.
I want to get back into producing this content for you and making sure it’s as good as possible. What does it mean in practice? It means literally rebuilding the two books into a new edition. One huge problem with this is that I used an old version of InDesign to publish those books, and the software doesn’t work anymore; it simply freezes after loading the files, and I can’t afford to upgrade to a new version. So I have to find ways to export the files to Scribus or LibreOffice and redesign them in there. If I have to go through all that work, might as well use some modern tools to be as efficient and creative as possible. Also, some good art wouldn’t hurt.
If anyone wants me to go into the details of the redesigns and changes I could make a few posts about the process but here’s the current road map: I want to improve are the generational limits on characters (so you can’t turn into a god overnight; you have to make difficult choices) and a more explicit explanation of what the Tiger People and Dreamer’s powers really are (not magic!) and how integral they are to the background. One of the biggest flaws of the first edition is how the player characters really should feel like there’s something wrong beyond living in a benevolent – if tyrannical -Galactic Empire, but nowhere are they actually forced to learn about the nightmares. The drama is missing, and it makes SE just another variant sci-fi RPG. I want to make sure there is more synergy between the character creation choices and the sacrifices they make so that each newly spawned PC already has had a run-in with a nightmare. It will be interesting to come up with a dramatic device to get players involved and intrigued and to finally get the Dreamers source book out, including their allied/servant races, their leaders like Phobos/Fear and how things came to be this way.
Overall the game needs more play-testing and those horrible cards removed. They could easily be replaced by an Android app; that opens up the door for new and interesting game possibilities, especially since art & rules can be updated frequently. I also feel like the use of different languages might be detracting from what’s important in the game. Is an exotic name like Strategos or Machitis really better than a Tactician or Fighter? Maybe I was just trying to hide boring designs behind a facade of pretentiousness. The star ships really need illustrations and play tokens. The planetary data really isn’t very good especially now that there’s a lot of computer games out there that can generate 3D interactive atlases in real-time. I’ll have to see if some HTML5 magic can add more fun to the game. The Trading/Economics section needs to be improved, some people really like trading and logistics even in role-playing and I believe my knowledge in that area has improved a lot since getting into Bitcoins.
I feel that the Rasp Station setting is a good first draft but it really needs to be rebuilt with more details, historical epoch, NPCs and supporting tools. The pie in the sky plan is to create a virtual, interactive novel based on that setting. Why not? The point of the game is crazy dreams.
The whole mini-novels at the start of each chapters really have to be shaped into a more cohesive and easy to follow narrative; separately they aren’t good enough for anyone to grok the setting and even if you get interested in one of them, they stop and never lead anywhere. It must be pretty frustrating for readers!
Eventually I’d like to go deeper into the alien races, make them more common and at the same time unique, but without an interesting backdrop, that’s just going to be a waste of time for now. But a stand-alone encyclopedia of variant human and alien civilizations that you can read for hours or days could be very fun stuff!
Finally, cutting up the whole line according to Epochs – from early expansion to Dreamfall – is going to take years to do, so you have ample time to cheer me on or tell me to stop! Catch you on the Dark side!